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    <title type="html">broadstuff</title>
    <subtitle type="html">The weblog of multi-media consultancy Broadsight www.broadsight.com</subtitle>
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    <updated>2013-05-22T16:56:30Z</updated>
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    <entry>
        <link href="http://broadstuff.com/archives/2743-Amazon-and-Fan-Fiction-the-Rights-stuff.html" rel="alternate" title="Amazon and Fan Fiction - the Rights stuff" />
        <author>
            <name>Alan Patrick</name>
                    </author>
    
        <published>2013-05-22T16:35:27Z</published>
        <updated>2013-05-22T16:56:30Z</updated>
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            <category scheme="http://broadstuff.com/categories/26-eBooks-eReaders" label="eBooks / eReaders" term="eBooks / eReaders" />
    
        <id>http://broadstuff.com/archives/2743-guid.html</id>
        <title type="html">Amazon and Fan Fiction - the Rights stuff</title>
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                This is a very interesting development - <a href="http://techcrunch.com/2013/05/22/amazon-debuts-kindle-worlds-where-your-gossip-girl-fan-fiction-can-earn-you-cash/">TechCrunch</a><br />
<blockquote><br />
Kindle Worlds joins Kindle Singles and Kindle Serials as a way for authors to earn money from digital publishing, and the best part is that in this case you don’t even have to be all that creative – the idea is to let fans create stories around original properties from other authors, offering them up for purchase on the Kindle book store. Amazon then pays out royalties to both the original rights holder, as well as to the fan fiction author, with the author making around 35 percent of all net revenue for works over 10,000 words.<br />
<br />
There’s also a new revenue model aimed at shorter works, which would be between 5,000 and 10,000 words and will typically sell for under a dollar. Under this scheme, the author’s cut will be a digital royalty of 20 percent.<br />
<br />
Fanfic writers can sign up now at the official Amazon Kindle Worlds website, and the company expects to launch the Worlds storefront in June. There will be over 50 commissioned works included in the store at launch, Amazon says, and then it’ll be launching its self-serve submission platform for all authors to add their own completed works for consideration.</blockquote><br />
Kindle Worlds will initially just have the licenses to the Gossip Girl, Pretty Little Liars, and the Vampire Diaries book series. The Mary Sue asks all the questions that occurred to me, so allow me to <a href="http://www.themarysue.com/amazon-fanfic-kindle-words/">praise by copying it</a>:<br />
<blockquote><br />
This whole thing raises a slew of questions, among them how transparent the guidelines to determine what “reasonable” will be, whether Kindle Worlds will accept fics already published, how many people will be willing to pay for something that’s always been free, how much Amazon will charge, and if/how the availability of free fanfic will be affected. I’d also be curious to know how much the rights owners get compared to the writers’ 35%. I can see being cynical when it comes to the money aspect of this; giant corporations (the publisher of Gossip Girl, Pretty Little Liars, and Vampire Diaries is owned by Warner Bros.) will be making money off of the labor of their fans. That’s not a viewpoint I share, though, because that’s what happens anyway: Fans put thousands of hours of effort into creating fic, graphics, crafts, etc., expecting nothing in return other than the object of their fandom being good. The fact that some of those fans will now be able to get paid for their efforts if they so choose is amazing</blockquote><br />
Finding a way for aspiring authors to not just write fan fiction, but build a reputation by siting them in existing (well read and loved) worlds. This interests me because its an early sign of how content rights are being rationally restructured for the digital world. Easy to do, low cost - Ronald Coase would be nodding, saying <a href="http://broadstuff.com/archives/2742-Social-Business-Reimagined-as-a-Coasian-Construct.html">"I told ya"</a><br />
<br />
I just pray they never get the rights to Middle Earth.... <br />
<br />
<br />
<br />
 
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    </entry>
    <entry>
        <link href="http://broadstuff.com/archives/2742-Social-Business-Reimagined-as-a-Coasian-Construct.html" rel="alternate" title="Social Business Reimagined as a Coasian Construct" />
        <author>
            <name>Alan Patrick</name>
                    </author>
    
        <published>2013-05-21T22:51:00Z</published>
        <updated>2013-05-22T16:56:28Z</updated>
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            <category scheme="http://broadstuff.com/categories/10-Social-Networks" label="Social Networks" term="Social Networks" />
    
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        <title type="html">Social Business Reimagined as a Coasian Construct</title>
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                <iframe width="640" height="360" src="http://www.youtube.com/embed/fcZUQRvh7cE?feature=player_embedded" frameborder="0" allowfullscreen></iframe><br />
<br />
Soundbite video from the<a href="http://www.businessreimagined.org/social-media-one-tool-amongst-many/"> Business Reimagined</a> session last week, I used the term "Coasian construct" for Social Business, thought it may need a bit of background.<br />
<br />
Firstly the Coasian bit - that is referring to Ronald Coase, a 1930's economist, and his thesis on transaction costs. Wikipedia <a href="https://en.wikipedia.org/wiki/The_Nature_of_the_Firm">sums it up perfectly</a>:<br />
<blockquote><br />
The traditional economic theory of the time suggested that, because the market is "efficient" (that is, those who are best at providing each good or service most cheaply are already doing so), it should always be cheaper to contract out than to hire. [This was talking about the 1930's, not the 2010's by the way - not that you'd notice any great changes <img src="http://broadstuff.com/templates/default/img/emoticons/smile.png" alt=":-)" style="display: inline; vertical-align: bottom;" class="emoticon" /> )<br />
<br />
Coase noted, however, that there are a number of transaction costs to using the market; the cost of obtaining a good or service via the market is actually more than just the price of the good. Other costs, including search and information costs, bargaining costs, keeping trade secrets, and policing and enforcement costs, can all potentially add to the cost of procuring something via the market. This suggests that firms will arise when they can arrange to produce what they need internally and somehow avoid these costs.<br />
<br />
There is a natural limit to what can be produced internally, however. Coase notices "decreasing returns to the entrepreneur function", including increasing overhead costs and increasing propensity for an overwhelmed manager to make mistakes in resource allocation. This is a countervailing cost to the use of the firm.<br />
<br />
Coase argues that the size of a firm (as measured by how many contractual relations are "internal" to the firm and how many "external") is a result of finding an optimal balance between the competing tendencies of the costs outlined above. In general, making the firm larger will initially be advantageous, but the decreasing returns indicated above will eventually kick in, preventing the firm from growing indefinitely.<br />
<br />
Other things being equal, a firm will tend to be larger:<br />
<br />
    the less the costs of organizing and the slower these costs rise with an increase in the transactions organized.<br />
    the less likely the entrepreneur is to make mistakes and the smaller the increase in mistakes with an increase in the transactions organized.<br />
    the greater the lowering (or the less the rise) in the supply price of factors of production to firms of larger size.<br />
<br />
The first two costs will increase with the spatial distribution of the transactions organized and the dissimilarity of the transactions. This explains why firms tend to either be in different geographic locations or to perform different functions. Additionally, technology changes that mitigate the cost of organizing transactions across space will cause firms to be larger—the advent of the telephone and cheap air travel, for example, would be expected to increase the size of firms. <em>On a related note the use of the internet and related modern information and communication technologies seem to lead to the existence of so-called virtual organizations.</em></blockquote><br />
I've put the last line in italics. To explain a bit of history, I started looking at the impact of information flows on business in the mid 1980's for my MSc, and that's when I came across Coase and transaction costs, and it became clear to me that the Internet (as it came to be called, it wasn't called that in 1985 when I started playing with "wide area networks") was going to have a massive impact on business transaction costs. Researching back, it became clear that the main impact of all communication revolutions in the past had been to reduce transaction costs, and once that became clear it was possible to predict the impact of the Internet far more closely, so for example the arrival of things like Amazon, eBay etc ("Silicon Soukhs", as we called them in the early 90's before the dotcoms existed) were entirely predictable.<br />
<br />
Secondly, the Construct bit. Now we are seeing the next jump forward in Comms technology, Social Networking. We started looking at their impact on business seriously in 2005 when we founded Broadsight, as we could see what the rise of blogging, wikis etc, and what better webtools would do to Web 1.0 technologies like groupware (If anyone would like our classic 2005 paper, "Everyone is a communication business now" email me now <img src="http://broadstuff.com/templates/default/img/emoticons/smile.png" alt=":-)" style="display: inline; vertical-align: bottom;" class="emoticon" /> ). It was clear that what they would do would be to have another major impact on another layer of transaction costs, that between individuals both in any enyerprise and in the value chain, ie it would go down to the person to person messaging level. Previously the major impacts here had been the telephone and email, this would take the costs down another order of magnitude. That was also why Twitter was so interesting when it emerged, as although we had great fun laughing at the "what I had for lunch" tweeters, the bigger point was that the transaction costs had reduced to the level you <em>would</em> say this over an electronic medium.<br />
<br />
In essence, what this means is that with Social Media the whole enterprise can, (in theory - see below), start to resemble the buzz of conversation around a small company's workspace, even if it is larger, geographically, and even temporally dispersed. This buzz is the stuff that makes businesses hum, that ensures many little things "go right" and its why businesses that get above a certain size they start to become much less efficient ("decreasing returns to the entrepreneur function", including increasing overhead costs and increasing propensity for an overwhelmed manager to make mistakes in resource allocation, as Coase would have it). Furthermore, Social Media is continuing outside the enterprise, so in theory the buzz of your potential customers, suppliers, competitors and existing users are also all in the room with you. The business efficiencies that are theoretically possible from this are immense. Just imagine all the little inefficiencies you see in your company, and in those you transact with, and imagine a major reduction in that. <br />
<br />
It would be a massive change in efficiency for any enterprise. <br />
<br />
But, what still has to be controlled is data and message overload - that is what has killed email's usefulness, the lower transaction costs of writing and sending an email has not been matched with a similar reduction in the cost of reading and acting on the message - and it wil kill social media in an enterprise if it is not managed better than email. The term "Big Data" to me is an admission of failure, its occurring because we have not yet worked out how to target what we are looking for. The major risk in social business is drowning in data, and that will be the big challenge for social business systems. <br />
<br />
  
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    </entry>
    <entry>
        <link href="http://broadstuff.com/archives/2741-Tumblring-Down.html" rel="alternate" title="Tumblr'ing Down" />
        <author>
            <name>Alan Patrick</name>
                    </author>
    
        <published>2013-05-20T12:56:48Z</published>
        <updated>2013-05-20T14:54:40Z</updated>
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            <category scheme="http://broadstuff.com/categories/28-Bubblewatch" label="Bubblewatch" term="Bubblewatch" />
    
        <id>http://broadstuff.com/archives/2741-guid.html</id>
        <title type="html">Tumblr'ing Down</title>
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                Hot on the heels of the wisdom (<a href="http://broadstuff.com/archives/2723-Yahoo-acquires-Summly-Masterstroke-or-New-Bubbletime.html">or not)</a> of acquiring Summly, Yahoo has now apparently also acquired Tumblr for $1.1bn. Tumblr, for those of you who don't know, is somewhere between a a blog and a microblog (a Mediblog), has revenues of $13m. So why pay $1.1 bn? The argument is the user numbers - <a href="http://thenextweb.com/insider/2013/05/20/done-deal-yahoo-acquires-blogging-platform-tumblr-for-approximately-1-1-billion/">Next Web</a>:<br />
<br />
<blockquote>With more than 300 million monthly unique visitors and 120,000 signups every day, Tumblr is one of the fastest-growing media networks in the world. Tumblr sees 900 posts per second (!) and 24 billion minutes spent on site each month. </blockquote><br />
<br />
So lets value it the old, boring way:<br />
<br />
300 million x 12 = 3.6 billion unique visits (not necessarily different visitors of course) and 120,000 new ones a day x 360 days = c 43m new users per annum, the hope no doubt being that this will continue to grow like topsy.  Lets assume that this growth gives c 1 billion users in 5 years, so we get a 50% increase PA on 50m new users, and assume we lose none, and that gives a Net Present Value of about $ 0.33 margin (at 15% IRR) to get to c $1.1 bn fully discounted free cash flow.<br />
<br />
Or thereabouts.....we can also do it another way - by comparison:<br />
<br />
Another Mediblog, Facebook, has an Average Revenue per user is about $1.25, and it's user base is about 1.1 billion and slowing. It is valued at $60bn in an open market. Applying Facebook's valuation to Tumblr today, with c 1/2 the user base gives us $60 bn x 1/2 user base x (0.03/1.25) ARPU = $0.75bn. Throw in a 33% uplift fir future optimism, and there's your $1.1bn<br />
<br />
So you can believe on of two things:<br />
<br />
<blockquote>(i) The Bubbletime will continue after Yahoo's acquisition, and the business will stay as good as Facebook is now, or<br />
<br />
(ii) Yahoo's acquisition will cause a near immediate jump in ARPU from $0.03  to something like $1.25, it will better Facebook by extracting not C $0.01 profit per user but more like $0.33 profit per user per annum.</blockquote><br />
But of course you can - or Yahoo thinks so anyway, heck they even paid with cash, not shares!<br />
<br />
Alternatively, one could take the opening line from Cockney Rebel's <a href="http://www.youtube.com/watch?v=_qMdITBvLGQ">"Tumbling Down"</a> anthem.<br />
<blockquote><br />
"Gee, but it's hard when one lowers one's guard to the vultures"<br />
</blockquote><br />
The refrain of which is Oh dear, look what they've done to the blues, blues, blues.....<br />
 
            </div>
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    </entry>
    <entry>
        <link href="http://broadstuff.com/archives/2740-The-Evolution-of-Online-Psychology.html" rel="alternate" title="The Evolution of Online Psychology " />
        <author>
            <name>Alan Patrick</name>
                    </author>
    
        <published>2013-05-17T09:51:45Z</published>
        <updated>2013-05-17T13:40:41Z</updated>
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            <category scheme="http://broadstuff.com/categories/3-Online-Advertising" label="Online Advertising" term="Online Advertising" />
    
        <id>http://broadstuff.com/archives/2740-guid.html</id>
        <title type="html">The Evolution of Online Psychology </title>
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                <div class="serendipity_imageComment_center" style="width: 561px"><div class="serendipity_imageComment_img"><!-- s9ymdb:546 --><img class="serendipity_image_center" width="561" height="365"  src="http://broadstuff.com/uploads/ImplicitProductRelationships.JPG"  alt="" /></div><div class="serendipity_imageComment_txt">Implicit relationships people seek from products (source: Simon White, Draftcb)</div></div><br />
<br />
Last week I attended another event i think was very useful seminal in pushing Social Media forward, the <a href="http://psych.chinwag.com/programme">ChinwagPsych</a> event, which reviewed the emerging lessons from the emerging fields of digital psychology and anthropology. It was really good as well because the amount signal was high, and the amount of noise from snake oil, bullshit and hype was low. Here are some notes of mine from the event. <br />
<br />
Nathalie Nahan, who wrote <a href="http://websofinfluence.com/">Webs of Influence</a>, on Website design in the Social era.<br />
<blockquote>- Trussst is what stops people buying online, as customer service/delicvery etc is unclear. Consumer reviews are good at creating trust, also earned media. Using recognised logos eg paypal also helps<br />
- Often need to give people some sort of value upfront as unknown/ untested vendor (Freemium, 30 day trial etc)<br />
- 30% of online shoppers  and rising worried about privacy (about bloody time too) <br />
- When they scanned websites to get missing f2f trust cues, they found yellow was the worst colour for trust, followed by red<br />
- Websites need a very defined call to action button (Now this is really Web 1.0 old hat, but since Nathalie's talk, I've become really aware of how many sites <em>still</em> do not do this)<br />
- Using the scarcity principle - "only X left in stock" - to create a sense of urgency, really works<br />
- UK is culturally difficult to US, need to soften the hard sell - <br />
- Tweet to unlock benefits seems to work well<br />
- Humans focus on contrast, and on concrete stuff - eg money management website example "I will teach you to be rich" is succinct and to the point.<br />
- Framing in terms of loss raher than gain is better, as Humans are more loss averse<br />
- 10% of a population = tipping point, when people start to follow without thinking (Interesting, I've seen memetic algoritms that calculate that when say when cheating gets to about 5% of the population it then starts to spread rapidly)</blockquote><br />
<br />
Leigh Caldwell, Inon - Psychology of Pricing<br />
<blockquote>- This is an emerging new field - cognitive economics<br />
- Talked about improving profit via the "rule of 3" - Typically  with 2 choices get a 70/30 split, 70% cheapest.<br />
- Insert an expensive 3rd choice - 3 choices split 60/35/5 - fastest way to improve profit<br />
- Concept of "anchoring" - set expectations of higher price first, people will choose next cheaper option<br />
- Human brain treats spending money siilarly to pain, so give people something or offer a later payment<br />
- If you make price complicated, befuddles customer, reduces ability to discern (I tried to ask Leigh why mobile Co's, Energy Co's etc do this, despete stromg evidence it puts off customers but ran out of question time)<br />
- You must Price differentiate for different customer segments to maximise profits, but be prepared to lose some sales<br />
- People will value what you price <br />
</blockquote><br />
<br />
Simon White, Draft Cb - Why are people NOT using all this stuff?<br />
<blockquote>- Old models (persuasion) only lead to accidental success as 95% of decisions are instinctive, not rational/ logical<br />
- People don't like change/new ideas, so try to rationalise to their past knowledge, and it seems to work "well enough" as new approaches haven't really had major impact yet<br />
- New approaches are still complicated to use, no rules of thumb, no benchmarks<br />
- Rapid Change, new "New things" every 6 months - overwhelming amount of data coming out and overwashing last new new thing<br />
- "Institute of Decision Making" set up, linking Research to actual Application of these ideas<br />
</blockquote><br />
The new thing I got from Simon's talk was this: <br />
<blockquote>- People buy things to achieve goals, they do not have a "relationship" with brands as such. And their real goals are the implicit goals, eg buy Mercedes to feel powerful<br />
- 3 main implicit driver axes<br />
<blockquote>(i) security<br />
(ii) excitement (drives dopamine)<br />
(iii) autonomy (drives testosterone)</blockquote><br />
- Intersections between the above 3 exist - then adventure, discipline, enjoyment (see my diagram at to of page)<br />
- So move proposition to answer explicit and implicit goal. E.g. Oreo - explicit goal, treat child. Implicit goal - passing on your experience, childhood</blockquote><br />
<br />
Simon Hill, Wazoku - Open Innovation - A rereshingly free-from-hype talk about the reality of Open Innovation.<br />
<blockquote>- technology is not the issue in Innovation<br />
- people need to see the benefits, <br />
- also must sort wheat from chaff<br />
- need to put culture in place to force innovation<br />
- Idea management is about process of generating, selecting and executing ideas, not about the 1 big idea<br />
- Only about 5% of ideas will get executed</blockquote><br />
<br />
I then had to go to a client meeting, so missed a few talks and lunch (boo), returning in time to catch:<br />
<br />
Steven Haggard &amp; David Stillwell, Cambridge Predictive<br />
I first heard about them awhile ago when they started to put together patterns of connected likes, on Facebook, they mentioned some typical insights e.g. people who like Terry Pratchett and computing tend to be introverted and Likes on Facebook can tell relationship status (I'll bet!!). They started to look at Business Applications, for CRM, trying to find predictive qualities of personality for honing the Marketing message; keywords, behaviour types  etc. They mentioned as an example the Relentless fizzy "energy" drink going up against Red Bull etc: <br />
<blockquote>- Its roots were in music roots so they started look at interconnections there <br />
- looked at what energy drinkers like, by age, sex, etc etc on FB, and clustered the data into 200 like groups with interlinks, <br />
- Saw that Relentless drinkers unique  in Top Man U, Bad Diets, Classic heavy metal. So th<br />
- Built Matrix of Energy drinks vs like groups, with probabilities on intersect. <br />
- Overlay like groups with demography, and created a new new psychological profile layer above the "correlation" layer<br />
- Relentless users are impulsive, neurotic etc, create narratives to fit<br />
- Found that Music choice is a good proxy for personality index overall, so you can see eg Aerosmith and Journey hit different people<br />
- Now working on Numerical score of musical affinity<br />
</blockquote><br />
<br />
Cat Jones, Unruly Media - Viral Video Chart<br />
<blockquote>- built Unruly Sharerank algorithm by testing large no of hypotheses of what drives sharing vs actual sharing<br />
- Myth #1 you can't predict sharing - you can, and quite accurately <br />
- Myth #2 content must be funny - but you can do warmth or excitement as Main vector for eg<br />
- 2 Video examples predicted - <a href="http://www.youtube.com/watch?v=Ekr05T9Iaio">"3"s Pony doing a Fleetwood Mac Dance  </a>= funny and happy and warm;  and <a href="http://www.youtube.com/watch?v=HZBB9jU5Syc">Pepsi's Camaro</a> = funny and nervous and excitement<br />
- Camaro did as their aglorithms expected, Pony did much better - mainly due to an unpredicted factor, the horsemeat scandal at teh time<br />
- Viral peak is usually day 2, on avearge 25% of all shares on 1st 3 days<br />
- optimal time of video = c 3 min (We found the same for video clips when testing in 2007)</blockquote><br />
<br />
Milward Brown (Similar findings to Simon White, above)<br />
<blockquote>- The only people who were shocked by behavioural economics were economists (rational man)<br />
- $35bn Market prediction industry, only 2% modern tools - why?<br />
- traditional tools are not that broken<br />
- New methods are not that simple to use, and hard to transfer from specific project<br />
- emotion is not everything, most people have very little resonance with most brands most of the time<br />
- New methods give very different results but case law does not exist to calibarte them - very little published success.<br />
- Also they are hard to understand</blockquote><br />
<br />
What was new is they have tested a number of these new approaches against Ads<br />
<blockquote>- Most useful method they have found is facial response,  map facial<br />
happiness as Ad plays. Integrated with survey data from same people<br />
- Shows key impacts across different cultures, and what people react to vs what they say they do<br />
Can also check reactions at 2nd view etc.<br />
- Online Behavioural Psych is more Nudge than Revolution</blockquote><br />
<br />
The next 2 talks were about Smart work, and were interesting in that they seem to apply a "psych" layer to the Quantified Self movement<br />
<br />
Design by Day (Book on smart work) Nokia/Anthony Mayfield<br />
<blockquote>- using mobile technology to improve productivity<br />
 - if you get 5 hours sleep a night you are no better than being drunk<br />
- only a decade into ubiquitous connectivity, 3 years into smartphones, so started to look at what can be done<br />
- use Design thinking to structure workflows, design Prototype Days to test what works/doesn't work, timeline a bad day, see what you can learn.<br />
- Also looked at older ideas that neuroscience backs up<br />
- Thinking is expensive, glucose is measurable - habit is lowest energy levels<br />
- work day doesn't match how our brain works.  We only have 3 - 4 hours a day at peak performance, yet we often waste it on doing emails and meetings<br />
- Benjamin Franklin was a major designer of his day<br />
- Need to close off little worries<br />
- Know when to switch off, scheduling time for email and Twitter etc - McKinsey report showed multitasking is less efficient on all tasks</blockquote><br />
<br />
<br />
Prof Karen Pine - "Do something different"<br />
<blockquote>- Use technology to remind you to do something different that is good for you, force behavioural flexibility<br />
- people tend to use some behaviours too much, drives personality (locked in habits) <br />
- brains like to save energy, repetition drives strong pathways. But this default is not always right way in every situation. Success can over- embed behaviours.<br />
- If there is a gap between our behaviours and what is needed, it drives stress, eg: strong extrovert may not have introversion capability, creates stress<br />
- Most effective way of changing people is not change what they know but change what they do, as otherwise they flip back to what they know how to do<br />
- People develop by doing new things, trying to do same stuff in new ways</blockquote><br />
<br />
Benjamin Ellis, Social Optic <br />
<blockquote>- how to use technology to change larger groups - uses social data to drive changes in organisations<br />
- Amount of data in businesses has grown hugely, used to have data scarcity, now glut in flow and storage <br />
- Unstructured data is the major challenge, we now store it and work out how to structure it later (I agree with Benjamin here, this is the major issue wiyh a lot of Corporate data)<br />
- Old way of marketing - ask people, but they tend to give acceptable answers - different Co cultures drive different mindsets - measure attitudes, not behaviours<br />
- New way - scrape social media behavioural data - tells are not only what people say, do - but how they do it eg how long they take - aim is to predict behaviours <br />
- A lot of social network data is not behavioural, it's managed attitudinally<br />
- In businesses using social media proxy data, main lesson is the shape of the graph<br />
- Language used is an interesting tell, in the business social media, you can tell a lot of things from it, eg Sentiment<br />
- Look at where people use common language, shows the social influence graph<br />
- But can wind up with "beautiful mind" syndrome, seeing many many potential patterns <br />
- Also need to factor out correlation, to only get causation - its very hard<br />
- People also follow biases when given Big Data, anchor on the 1st thing they see, confirmation bias and bandwagon effect can take over<br />
- Chris Anderson saying sheer volume would obviate theory - wrong. <a href="http://en.wikipedia.org/wiki/Nate_Silver">Nate Silver </a>book better<br />
- Game mechanics is using psychology to influence behaviours</blockquote><br />
<br />
Daniel Bennett &amp; Marina Clement, Ogilvy Change: Case study - the missing £2<br />
<blockquote>- Rory Sutherland started behavioural economic arm, heavy usage of outside academics. Case study was that people are stopping buying newspapers, so how do we sell them again. Approaches were<br />
- 3 option choice architecture with dummy option (like <a href="http://www.ted.com/talks/lang/en/dan_ariely_asks_are_we_in_control_of_our_own_decisions.html">Economist used</a>)<br />
- differentiate between tablet, PC and smartphone offerings<br />
- Nudge 1 choice sleight of hand in use of deals (see Economist above)<br />
- Nudge 2 choice overload<br />
- Nudge 3 superiority bias - "ultimate" pack<br />
- Nudge 4 - create easy to choose default<br />
</blockquote><br />
Those 4 "nudges" hit 257% ROI, I asked which ones had the most impact, they said they didn't know. I find that hard to believe <img src="http://broadstuff.com/templates/default/img/emoticons/smile.png" alt=":-)" style="display: inline; vertical-align: bottom;" class="emoticon" /><br />
<br />
Fascinating and worrying in equal measures..... 
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        </content>
        
    </entry>
    <entry>
        <link href="http://broadstuff.com/archives/2739-Applying-Social-Media-to-Business.html" rel="alternate" title="Applying Social Media to Business" />
        <author>
            <name>Alan Patrick</name>
                    </author>
    
        <published>2013-05-09T21:30:37Z</published>
        <updated>2013-05-14T13:22:52Z</updated>
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            <category scheme="http://broadstuff.com/categories/12-Business-Models" label="Business Models" term="Business Models" />
    
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        <title type="html">Applying Social Media to Business</title>
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                <div class="serendipity_imageComment_center" style="width: 628px"><div class="serendipity_imageComment_img"><!-- s9ymdb:545 --><img class="serendipity_image_center" width="628" height="369"  src="http://broadstuff.com/uploads/SocialMediavaluecreation.JPG"  alt="" /></div><div class="serendipity_imageComment_txt">Broadsight Simplified Value Creation Flowchart</div></div><br />
<br />
We have been asked to be on the Microsoft <a href="http://www.eventbrite.co.uk/event/6444117529#">Business Re-Imagined</a> panel on the 15th of May, looking at the potential impact of Social Media in business. We've been consulting to and building social media systems for clients since 2005, and it seemed like this was a good time to boil down our experience down. Above is a simple value creation flowchart, and we look at how, in our experience, social media can impact value creation. Stripped to it's bare bones, a business creates sustainable value by increasing revenues and/or reducing costs. Social Media is a new set of technologies that can help in a number of ways.<br />
<br />
<strong>Revenue Increase</strong><br />
<br />
Essentially, there are only 2 ways of increasing revenue, which is sell more stuff, or increase the price at current volumes. In my view, Social Media is more powerful (with current technology, anyway) in dealing with Consumer sales, rather than Business sales, as the main cost in a consumer sale is reaching the large mass of disparate consumers. With business sales the target market is much easier to identify, and there are less customers to contact so current approaches work well.<br />
<br />
<em>Sell More</em> - Social Media is a potentially very powerful tool to generate new demand - to find new customers, to bring them to the enterprise, create trust, ease their purchasing journey, and help optimise website design to maximise sales throughput. Taking it to greater extremes, Social Media data can be used to start to psychologically profile your customer base to understand what sort of people may also be your customers. It is also a very powerful tool to optimise the product - to discover the features or configurations that customers really value, and you can identify what competitors do well and include those in your product. But it is not a substitute for existing methods today, it is an adjunct, it can't be the only tool. It is not an appropriate tool for overt "hard sell" marketing, for example.<br />
<br />
<em>Increase ARPU (Average Revenue Per Unit)</em> - Social Media has two main functions here - to aid in communicating the value proposition of the product, and to improve the perceived value vs competitive offerings. Communicating the value is fairly straightforward, as it serves as an extension of traditional channels, with the added benefit is that it has a strong feedback loop so it is quickly possible to see what is working and what is not. It is also probably better at communicating implicit values than more traditional media. Social Media can also help to improve the pricing point by optimising product differentiation amomg dofferent customer groups, and find pricing points for these different customer groups. That feedback loop, and the data it drives, can be used to to find attractive product combinations, and to optimise the website design to maximise value per sale. Taking it to greater extremes, Social Media data can be used to start to psychologically profile your customer base to understand their hot buttons better<br />
<br />
<strong>Cost Decrease</strong><br />
<br />
Again, essentially there are only 2 ways to reduce costs - reduce operating expenses (Opex) and reduce Churn (Customer defection). I will ignore Capital expenditure (Capex) for now. Social Media in my view is as useful in both consumer and business facing enterprises, as it's power is about increasing productivity and effectiveness in reducing costs<br />
<br />
<em>Reducing Opex</em> - In most companies, there are two major cost areas - raw materials and labour, the sum of them is typically the "80/20" of the cost pie (companies with near zero raw material costs tend to be professional service businesess, with very high labour costs). So far in or experience the two major Social media impacts are from:<br />
<br />
(i) getting better market information (both pre and after sales) from customer to company, allowing the company to both reduce costs or lead times of raw material while not reducing value, and being able to better place its human resources where it really matters - it can work like a real time value engineering approach. It's not just useful for line operations, social media can be used to influence better design and innovation, and can be used to increase "brain cycle cpacity" by tapping into customers and the overall milieu without having to employ it    <br />
<br />
(ii) getting a better flow of information between people in the company, so co-ordination is better (less balls are dropped because A didn't know what B knew about customer X) and spped of reaction is faster.<br />
<br />
The third cost element, overheads, is interesting. I have some thoughts about using Social Media transaction data to better allocate some overheads, but I don't have a fully formed set of ideas and I haven't seen it put into practice anywhere yet.<br />
<br />
<em>Reducing Churn/Increasing Retention</em><br />
<br />
Churn is often not well understood, as many businesses are not aware of the huge differences in cost between retaining an existing customer, and finding a new one. There is often an order of magnitude difference. Thus reducing churn can have a massive impact in cost reduction and revenue increase Social Media can be used to aid customer service, to serve as an early warning for customer problems, to find out what people really value in post sales service, and to improve the product lifecycle. Social media also means bad service is more likely to leave a company's reputation punished, which can also impact sales, as customers typically research online before buying. In saturated industries, having a better churn than the competition can radically alter the market share and strategic positions within a few business cycles.<br />
<br />
A brief word on Capex costs - if Social media is helping a busines to make better use of existing assets, in theory it will slow down future Capex requirements - but Social Media technologies do have Opex and Capex costs of their own, and these are typically incurred early up, while the benefits are then gained over a series of cycles. Which brings us to the dreaded Return on Investment (RoI) question.<br />
<br />
<strong>Return on Investment</strong><br />
<br />
For any new technology, ROI is hard to work out, as few case studies exist to allow calibration of cost and benefit. If history is any guide, new and risky ideas are typically implemented first where forces are greater than a pure ROI worry:<br />
<blockquote>- Piloting: trying out the New new thing in some areas of the business, somethimes structurally, often though by "Intrapreneurs" who do it locally out of passion, or seeking promotion etc.<br />
- Pressure: A company realises it will not succeed doing "Business as Usual", and has to do "Business as Different". Recessions are for this reason more likely times to see new ideas implemented<br />
- Politics - needing to be seen to be "with it", intra-divisional rivalry etc - all these can drive early day projects</blockquote><br />
But eventually, for Social Media to take off and scale, believable ROI needs to exist. We are dubious of some of the various "Returns on" currently touted for Social Media, as it is hard to tell which are valid proxies for hard to measure benefits, and which are just Snake Oil. Our test is that if a proxy measure cannot be linked to an underpinning economic benefit logically, its more likely than not to be snake oil.<br />
<br />
<strong>Other Impacts</strong><br />
<br />
So far we have seen 3 meta-impacts of Social Media occurring<br />
<br />
Firstly, there is a synergy when multiple of the above areas are pursued. The marketing listening systems can influence the customer satisfaction and product design systems, the customer satisfaction system can improve the marketing message, better staff co-ordination can improve customer service and salesforce knowledge and thus effectiveness. In general as more information flows in a business, better decisions are made throughout the business. But its not a given - if organisation culture is not open, if individual reward structures do not encourage sharing, if management use the new dataflows to further expolit staff, these systems can go nowhere, even potentially accelerate problems as they are just better ways of making sure all the sh*t hits the fan. <br />
<br />
Secondly, the same influencing ability that works on attracting potential customers can influence sentiment, and thus share price. But this has always been a temporary game in the past, and its unlikley Social media will be any better at selling the sizzle if there is ultimately no beef.<br />
<br />
Thirdly, expanding on this, a basket case will be exposed far more quickly - disaffercted customers, employees, investors etc will make their feelings known. In teh old days, they sued to say one disgruntled customer would on average tell 7 people. Now they will tell tens, hundreds, thousands, will write on review sites, will push negative pages higher in the search rankings  than "official" company narraticves, etc etc.<br />
<br />
<strong>Beware the Snake Oil</strong><br />
<br />
There are too many Social Media snake oil merchants promising miraculous cures today. We talk about what Social Media can do above. This is what it cannot do:<br />
<blockquote><br />
(i) Replace the modus operandi of most businesses. Social Media is essentially a communications medium, like telephony or IT. Telephony made a major difference to the cost of selling retail insurance for example, but it did not replace insurance. Web sales has restructured the book industry, for example - but not replaced it. <br />
<br />
(ii) Replace existing operating techniques - marketing and sales techniques, service techniques, working practices etc - or not straight away, anyway. This is for 2 reasons. Firstly, existing techniques exist because they still work a lot of the time, and Social Media is not an appropriate complete replacement, but is an adjunct to improve them in most cases. Now it may come to pass that eventually Social Media might replace, say, telephone call centres - it's plausiblee - but than a bunch of other things need to change too so it will more likely be a phased change, not a big bang. Secondly, history tells us that any new enabling technique actually doesn't replace the old, it usually just slowly supercedes it in the pecking order. The revolution will (in the main) be evolutionary.<br />
<br />
(iii) Massively replace employees with other peoples' brain cycles - "crowd -X'ing" is overblown, because most businesses do not win the day on one-off surge efforts, but on day to day execution over many cycles, and to do that you need well trained and motivated teams, not an ever-shifting cast of part-time volunteers. Adhocracy is a great way of getting Ad hoc one-offs done, and we are all for it in its place - but its not a great way of delivering reliable, predictable products and services day in day out.<br />
<br />
(iv) Be the Silver Bullet that saves the day. It will need to integrate into a number of other existing systems in any enterprise. Social Media is a new layer of enabling communication technology, that makes existing practices and processes more productive, or effective, or both. The degree of just what, where and how it is apporopriate will vary by company and industry.<br />
<br />
(v) Ensure that This Time Things Will Be Different, save the Planet, bring Universal peace and Love, etc etc. Humans are humans, with the same foibles as they have ever had. Social media is not going to bring about a Business Utopia, where people give warm personal service all the time, all goods are maximum quality at minimum price, and cheaters never prosper - but because it lowers transaction costs, all those things will become a bit easier to police - and thus new ways of cheating, skiving and flogging lemons will emerge.<br />
</blockquote><br />
If we had to give our sanguine view, Social Media is the sort of cluster of technologies that today can give low % increases to all those areas we cover above - but once you sum up say a 5% increase in sales volume, a 5% increase in ARPU, a 5% reduction in OPEX and 5% reduction in churn, you wind up with a shift from (ay) 5% margin to near 30% margin. That is life changing for any business, but it has to be done within the current business systems to get the full impact. The medium may be the message, but it isn't the modus operandi*.<br />
<br />
<strong>The Downside Risks<br />
</strong><br />
As with any powerful new technology, used improperly it can blow up in ones face. There are two main dangers that have emerged so far<br />
<blockquote><br />
- Leaky Ships: Sensitive information <em>will</em> leak more easily, so there does need to be more attention paid to keeping things tight where required. This is of course in direct opposition to the need to be open, and finessing the systems that handle commercially important data is still an emerging area and in our view is still a limit to Social Media reaching its theoretical potential. <br />
<br />
- The Viral Faux Pas: The inappropriate and inopportune tweet that goes viral and pours opprobrium on the company is a frequent enough occurrence to be a Social Media standard trope. Apart from blaming it <a href="http://news.sky.com/skynews/Home/Business/Habitat-Twitter-Row-UK-Furniture-Chain-Blame-Intern-For-Using-Iran-To-Promote-Spring-Sale/Article/200906415319105">on the Intern</a>, companies do need to be careful and have checks on their output, and damage limitation measures in place</blockquote><br />
<br />
The devil in doing all of this is of course in the details. So, we hope to see you on the 15th.....<br />
<br />
(*With the exception of wholly new businesses that are Social Media businesses, of course - but that is the subject of another post)<br />
 <br />
<br />
<br />
<br />
<br />
 
            </div>
        </content>
        
    </entry>
    <entry>
        <link href="http://broadstuff.com/archives/2738-All-you-need-to-know-about-Apple-in-3-easy-steps..html" rel="alternate" title="All you need to know about Apple in 3 easy steps." />
        <author>
            <name>Alan Patrick</name>
                    </author>
    
        <published>2013-04-23T21:37:26Z</published>
        <updated>2013-04-24T08:12:12Z</updated>
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        <title type="html">All you need to know about Apple in 3 easy steps.</title>
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                After <a href="http://www.techmeme.com/130423/h1730">all this hullabaloo</a> today, all you need to do is look at Apple over 35 years and you will see that they:<br />
<blockquote><br />
1. Are typically a very early entrant, integrating a variety of existing systems in a hitherto poorly served early adopter sector with promise, to create an easy-to-use product. <br />
<br />
2. Use great design to create a demand for a high margin product. In recent years they have also become "cuter" at doing  software as well as hardware after being caught out by the MS-DOS ecosystem<br />
<br />
3. As that market matures, retreat to the highest profit quartile. Follow the money, not the volume.<br />
</blockquote><br />
Its a waveform. Find a wave, ride a wave, find the next wave. Quarterly numbers are irrelevant. They rode the PC wave very well, then the portable music device, then the smartphone, now the tablet. <br />
<br />
What will they go after next? And will they be able to reproduce Job's genius for getting onto the board at the right time?<br />
<br />
Update - my colleague Keith McMahon nailed the current tactic perfectly when <a href="http://twitter.com/KeithJamesMc/statuses/326817280900075520">he notes that </a>market expectations currently outstrip reality, hence best strategy - buyback shares 
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    </entry>
    <entry>
        <link href="http://broadstuff.com/archives/2737-Broadsight-Hierachy-of-Internet-Needs.html" rel="alternate" title="Broadsight Hierachy of Internet Needs" />
        <author>
            <name>David Short</name>
                    </author>
    
        <published>2013-04-21T18:30:31Z</published>
        <updated>2013-04-21T18:30:31Z</updated>
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        <title type="html">Broadsight Hierachy of Internet Needs</title>
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                <div class="serendipity_imageComment_left" style="width: 960px"><div class="serendipity_imageComment_img"><!-- s9ymdb:544 --><img class="serendipity_image_left" width="960" height="720"  src="http://broadstuff.com/uploads/InternetHierarchyofNeeds.png" title="Broadsight Hierarchy of Internet Needs (after Maslow)" alt="Broadsight Hierarchy of Internet Needs (after Maslow)" /></div><div class="serendipity_imageComment_txt">Broadsight Hierarchy of Internet Needs (after Maslow)</div></div> 
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    <entry>
        <link href="http://broadstuff.com/archives/2736-Bandwidth-for-All.html" rel="alternate" title="Bandwidth for All" />
        <author>
            <name>David Short</name>
                    </author>
    
        <published>2013-04-21T10:27:53Z</published>
        <updated>2013-04-21T10:27:53Z</updated>
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        <title type="html">Bandwidth for All</title>
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                This week, I was allowed out of the office for a trip to the Spring Lecture day organized by the Society of Cable Telephony Engineers (SCTE.)   It was an eclectic mix of lectures, although I found a theme emerging about the economics of bandwidth.    If you are interested in the details of these lecture (and some on other topics), you can see video of the lectures at <a href="http://tv.theiet.org" title="http://tv.theiet.org">http://tv.theiet.org</a> (and search for “The Society for Broadband Professionals”)   <br />
<br />
Several of the lectures were on the use of new technology to extend the life of existing plant.  <br />
<br />
<a href="http://tv.theiet.org/technology/communications/16511.cfm" title="http://tv.theiet.org/technology/communications/16511.cfm">Mourad Veeneman</a>, from Liberty Global, spoke about the upgrades to the DOCSIS standard with the 3.1 revision and the focus on getting higher data rates over cable to compete with the emerging technology of fibre to the home (FTTH.)   Like many upgrades to transmission (line coding) standards, DOCSIS 3.1 seeks to take advantage of advances in modulation and error correction theories supported by extra processing power at both ends.  Also to make use of more spectrum on the cable.  <br />
 <br />
<a href="http://tv.theiet.org/technology/communications/16512.cfm" title="http://tv.theiet.org/technology/communications/16512.cfm">Stephen Cooke</a> of Genesis Technical Systems, spoke about a new architecture to enable rural broadband by sharing the pairs in the bundle from the exchange (Telco Office) to the local distribution points (pedestals for North American viewers.)  By sharing the data bandwidth on the exchange back haul, what little bandwidth might be available on a long line can be used more effectively by pooling at the distribution point and creating a resilient ring around the community being severed.   This doesn’t rely on a leap in coding technology, but the insight that Internet connectivity is always contended, so in this case we might as well move the contention out to the edge of the network.   A cable drop might have in the order of 20 to 30 pairs and at the end of a long line, those pairs might support 500k each, but bundled together that’s still a respectable speed.   The Genesis system also allows regeneration at intermediate points, so will usually do a lot getter that that figure suggests.<br />
<br />
We also had a lecture on the use efficient development and operation of fibre in the network core.   For me, these lectures illustrate the point   that bandwidth must be provided in a way that is economic (and practical) to customers and makes a profit for operators.   There is often a temptation to start a project with the idea that we should “do this right” and not be held back by “legacy.”  However, engineering (in my view) should always be “the art of the possible” or perhaps “the art of the profitable.”   This means we need to find clever fixes to maximise current plant, equipment and organisations.   DSL has been a brilliant way of leveraging copper pairs that were designed for 3KHz voice and extending their life.  DOCSIS has done a similar thing for cable networks, many of which were laid before the Internet had even routed a packet.  <br />
<br />
By the way, this principle can also be applied to software.  It's tempting to start again "with a clean slate", but it can be dangerous to underestimate the value of old software that has matured under years of trial, error (and hopefully, fixing!)    A nice illustration of this is the the adoption of DOCSIS Provisioning of Ethernet PON (DPoE) by the EPON FTTH standard.  This allows ISPs to use their old cable billing and OSS systems by connecting to a DPoE API that presents a "virtual cable modem."    This was discussed in the talk by <a href="http://tv.theiet.org/technology/communications/16505.cfm" title="http://tv.theiet.org/technology/communications/16505.cfm">Jim Farmer</a> from Aurora Networks.<br />
<br />
So it’s clear that bandwidth is valuable and has to be provided economically.    However, creating and capturing value are not the same thing and a couple of points illustrate this.   <br />
<br />
The first point regarding the growing conflict between 4G Mobile services (LTE in the jargon) and existing TV services was discussed by  <a href="http://tv.theiet.org/technology/communications/16509.cfm" title="http://tv.theiet.org/technology/communications/16509.cfm">Dipl. Ing. Carsten Engelke</a> from ANGA.   Both terrestrial TV and cable services run in bands that go up to the 700 and 800MHz range.    This applies to digital and analogue TV (for those countries that still have analogue.)     The mobile industry has persuaded governments (thought the ITU World Radio Conference process) to clear the 800MHz band and soon, the 700MHz band for extra 4G data bandwidth.   This means that terrestrial TV has to move, which imposes costs on the broadcasters without benefits.    To be fair, they have a privileged position in the first place and can do with less bandwidth once they turn off analogue.     A bigger problem is for the cable industry, where their business model is essentially to compete with DSL and FTTH. This means that they are relying on most or all of the bandwidth in their cables.   Although it’s early days for LTE in the 800MHz band, there are examples of the LTE signal getting into the cable and blocking TV.      Although it’s a signal from the mobile tower, it becomes a problem for the cable company.  If the signal is leaking in through a customer's TV (due to unintended pick-up) there may not be much they can do about.   So the mobile company has captured some value to the cost of the cable company.    I am not making judgements about companies here as they are just using the bandwidth that has been licensed to them.   However, it is worth making the point that externalities become complex and may become more so with increasing use of power line and cognitive radio.<br />
<br />
The other example is allocation of Wi-Fi frequencies, which have been a huge benefit to businesses and consumers, but risk becoming a neglected spectrum user.  Wi-Fi has two main bands allocated to it.   Most common in the 2.5G range and another in the 5G range.   (5G is getting to the point where radio is starting to behave like infra-red and doesn’t like to go through walls, so is less useful than 2.5G.)    With only 3 non-overlapping channels in the 2.5G range, Wi-Fi is oversubscribed in most medium and high-density residential areas.   It wouldn’t be hard to add another band to mitigate this problem and would, arguably, be a significant benefit to users.  However, no one appears to be pushing for this at the WRC and so it’s unlikely to happen.  We could speculate that this is because residential Wi-Fi is not directly billable and so no one can capture the value and therefore have an interest in promoting it. <br />
<br />
To sum up -  as bandwidth provision increases, we keep finding ways to use it, from GIFs to music/speech to video and now HD/4K video.   I am sure we will carry on filling up the pipes, so thanks to the engineers who keep re-building them.   This brings to mind a review I read (a long time ago) about the first 9600bit/s modem, which went something like “this is all very well, but no one can type that fast – so what’s the point?”  <br />
 
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    <entry>
        <link href="http://broadstuff.com/archives/2735-Toxic-News....and-Social-Media-too.html" rel="alternate" title="Toxic News....and Social Media too?" />
        <author>
            <name>Alan Patrick</name>
                    </author>
    
        <published>2013-04-19T09:23:16Z</published>
        <updated>2013-04-19T09:46:44Z</updated>
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            <category scheme="http://broadstuff.com/categories/10-Social-Networks" label="Social Networks" term="Social Networks" />
    
        <id>http://broadstuff.com/archives/2735-guid.html</id>
        <title type="html">Toxic News....and Social Media too?</title>
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                There was a very interesting article in the Grauniad the other day, arguing that <a href="http://www.guardian.co.uk/media/2013/apr/12/news-is-bad-rolf-dobelli">News can be toxic</a> (the irony of the article being in a newspaper is there...). Its based <a href="http://dobelli.com/wp-content/uploads/2010/08/Avoid_News_Part1_TEXT.pdf">on an essay</a> by German writer Rolf Dobelli and argues that News deliberately plays to some of our more primitive instincts, so a glut can be bad for our health. In summary, the argument is:<br />
<br />
<blockquote><em>News misleads. </em>. It often looks at the wrong problem, or over-eggs the spectacular. We are not rational enough to be exposed to the press. Watching an airplane crash on television is going to change your attitude toward that risk, regardless of its real probability. If you think you can compensate with the strength of your own inner contemplation, you are wrong. Bankers and economists – who have powerful incentives to compensate for news-borne hazards – have shown that they cannot. The only solution: cut yourself off from news consumption entirely.<br />
<br />
<em>News is irrelevant</em>. Out of the approximately 10,000 news stories you have read in the last 12 months, name one that – because you consumed it – allowed you to make a better decision about a serious matter affecting your life, your career or your business. The point is: the consumption of news is irrelevant to you. But people find it very difficult to recognise what's relevant. It's much easier to recognise what's new. <br />
<br />
<em>News has no explanatory power.</em> News items are bubbles popping on the surface of a deeper world. Will accumulating facts help you understand the world? Sadly, no. The relationship is inverted. The important stories are non-stories: slow, powerful movements that develop below journalists' radar but have a transforming effect. <br />
<em><br />
News is toxic to your body</em>. It constantly triggers the limbic system. Panicky stories spur the release of cascades of glucocorticoid (cortisol). This deregulates your immune system and inhibits the release of growth hormones. In other words, your body finds itself in a state of chronic stress. High glucocorticoid levels cause impaired digestion, lack of growth (cell, hair, bone), nervousness and susceptibility to infections. The other potential side-effects include fear, aggression, tunnel-vision and desensitisation.<br />
<em><br />
News increases cognitive errors</em>. News feeds the mother of all cognitive errors: confirmation bias. In the words of Warren Buffett: "What the human being is best at doing is interpreting all new information so that their prior conclusions remain intact." News exacerbates this flaw. <br />
<br />
<em>News inhibits thinking</em>. Thinking requires concentration. Concentration requires uninterrupted time. News pieces are specifically engineered to interrupt you. They are like viruses that steal attention for their own purposes. News makes us shallow thinkers. But it's worse than that. News severely affects memory. There are two types of memory. Long-range memory's capacity is nearly infinite, but working memory is limited to a certain amount of slippery data. <br />
<br />
<em>News works like a drug</em>. As stories develop, we want to know how they continue. With hundreds of arbitrary storylines in our heads, this craving is increasingly compelling and hard to ignore. Scientists used to think that the dense connections formed among the 100 billion neurons inside our skulls were largely fixed by the time we reached adulthood. Today we know that this is not the case. Nerve cells routinely break old connections and form new ones. The more news we consume, the more we exercise the neural circuits devoted to skimming and multitasking while ignoring those used for reading deeply and thinking with profound focus. <br />
<br />
<em>News wastes time</em>. If you read the newspaper for 15 minutes each morning, then check the news for 15 minutes during lunch and 15 minutes before you go to bed, then add five minutes here and there when you're at work, then count distraction and refocusing time, you will lose at least half a day every week. Information is no longer a scarce commodity. But attention is. You are not that irresponsible with your money, reputation or health. Why give away your mind?<br />
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<em>News makes us passive</em>. News stories are overwhelmingly about things you cannot influence. The daily repetition of news about things we can't act upon makes us passive. It grinds us down until we adopt a worldview that is pessimistic, desensitised, sarcastic and fatalistic. The scientific term is "learned helplessness". It's a bit of a stretch, but I would not be surprised if news consumption, at least partially contributes to the widespread disease of depression.<br />
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<em>News kills creativity</em>. Finally, things we already know limit our creativity. This is one reason that mathematicians, novelists, composers and entrepreneurs often produce their most creative works at a young age. Their brains enjoy a wide, uninhabited space that emboldens them to come up with and pursue novel ideas. News closes, not opens, minds.<br />
<br />
<em>Society needs journalism</em> – but in a different way. Investigative journalism is always relevant. We need reporting that polices our institutions and uncovers truth. But important findings don't have to arrive in the form of news. Long journal articles and in-depth books are good, too.</blockquote><br />
<br />
The author says he "has now gone without news for four years, so I can see, feel and report the effects of this freedom first-hand: less disruption, less anxiety, deeper thinking, more time, more insights. It's not easy, but it's worth it.". I must say I did the same, a similar time ago, after spending an extended period outside the UK and realising missing out on the daily News had a similar effect. I prefer to read "the News" once a week from journals eg the Economist, as very little that happens on a day to day basis is much more than mental chewing gum.<br />
<br />
So here's the kicker for this article. What I have been using, a lot, over the last few years is social media of many forms. I am increasingly coming to the conclusion that the more immediate types (like Twitter etc) have a similar effect to News if over-consumed and have started to curtail my usage of it too (except for blogs, which I see as the more investigative element). If you replace the word "News" with "Social Media" in the above passage, it is largely still true in my view. <br />
<br />
Thoughts?<br />
<br />
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    <entry>
        <link href="http://broadstuff.com/archives/2734-The-Friendship-Paradox,-a-Power-Law-of-Nature.html" rel="alternate" title="The Friendship Paradox, a (Power) Law of Nature" />
        <author>
            <name>Alan Patrick</name>
                    </author>
    
        <published>2013-04-17T19:12:13Z</published>
        <updated>2013-04-17T19:35:20Z</updated>
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            <category scheme="http://broadstuff.com/categories/10-Social-Networks" label="Social Networks" term="Social Networks" />
    
        <id>http://broadstuff.com/archives/2734-guid.html</id>
        <title type="html">The Friendship Paradox, a (Power) Law of Nature</title>
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                <img src="http://frs111.cs.princeton.edu/wp-content/uploads/2011/11/Friendship-Paradox1.png" alt="" /><br />
<em>Source: <a href="http://frs111.cs.princeton.edu/?p=495">FRS blog</a>, Princeton</em><br />
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<br />
Picked up from the <a href="http://www.newscientist.com/blogs/onepercent/2013/04/twitter-friends.html">New Scientist</a>:<br />
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<blockquote>Sociologists have long known that people have fewer friends than their friends do, on average. This strange conclusion, known as the <a href="http://en.wikipedia.org/wiki/Friendship_paradox">friendship paradox</a>, arises because of sampling bias: people with a larger number of friends are more likely to be your friend, so they get counted more often.<br />
<br />
Now Nathan Hodas and colleagues at the Information Sciences Institute in Marina del Rey, California, have shown this holds true on Twitter, too. The team analysed 5.8 million Twitter users' followers and followees (which they dubbed friends) and found that nearly all users were less popular than both their friends and followers - perhaps not surprising, since celebrities like @justinbieber and @ladygaga massively tip the scales.<br />
<br />
What's more, the researchers also found 88 per cent of users tweet less often than their friends, rising to 99 per cent when completely inactive users are removed, and 79 per cent of users post fewer virally spreading links than their friends.<br />
</blockquote><br />
Re the Friendhsip Paradox, it is also seen on Facebook - <a href="http://opinionator.blogs.nytimes.com/2012/09/17/friends-you-can-count-on/">NYT</a><br />
<br />
<blockquote>You spend your time tweeting, friending, liking, poking, and in the few minutes left, cultivating friends in the flesh. Yet sadly, despite all your efforts, you probably have fewer friends than most of your friends have. But don’t despair — the same is true for almost all of us. Our friends are typically more popular than we are.<br />
<br />
Don’t believe it? Consider these results from a colossal recent study of Facebook by Johan Ugander, Brian Karrer, Lars Backstrom and Cameron Marlow. (Disclosure: Ugander is a student at Cornell, and I’m on his doctoral committee.) They examined all of Facebook’s active users, which at the time included 721 million people — about 10 percent of the world’s population — with 69 billion friendships among them. First, the researchers looked at how users stacked up against their circle of friends. They found that a user’s friend count was less than the average friend count of his or her friends, 93 percent of the time. Next, they measured averages across Facebook as a whole, and found that users had an average of 190 friends, while their friends averaged 635 friends of their own.<br />
<br />
Studies of offline social networks show the same trend. It has nothing to do with personalities; it follows from basic arithmetic. For any network where some people have more friends than others, it’s a theorem that the average number of friends of friends is always greater than the average number of friends of individuals.<br />
<br />
This phenomenon has been called the friendship paradox. Its explanation hinges on a numerical pattern — a particular kind of “weighted average” — that comes up in many other situations. Understanding that pattern will help you feel better about some of life’s little annoyances.</blockquote><br />
In fact its a power law thing, in any network the "connectors" at the centre of friendship nets have a large number of friends, the less connected on the ouskirts have far fewer, so the "average" is higher than the average peripheral user owing to the high score of the connected Ones - see picture above. (Read the maths in the article, its a very good primer on social graph link weightings). The other highly connected strategy is to be a Social Butterfly, a being peripherally connected to many friendship nets<br />
<br />
In short, unless you are the social hub of your friendship network, or a social butterfly, you will suffer from the Friendship Paradox - its one of the Power Laws of Nature. 
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